Free flight
Fly above the city, climb through clouds and reach the upper atmosphere view.
Amateur prototype in Unreal Engine
No forced story. No mandatory grind. Jump in, fly over the city, charge Qi, smash enemies, throw energy, bend physics and break things because it feels good.
Brutal note: this is not an AAA product yet. It is a playable prototype built to find fans, modders and collaborators while it grows.
Gameplay teaser
The video shows real project footage. Some parts are still rough, but the core is already clear: free movement, powers, NPCs and sandbox combat.
Optional music. It only starts when you press play.
What exists now
The goal is not fake hype: first a demo that proves the potential, then Steam, community and official content.
Fly above the city, climb through clouds and reach the upper atmosphere view.
Charge energy, boost powers, change aura color and fire stronger effects.
Kung fu, shockwaves, energy beams, bullet blocking, aim assist and physics-reactive enemies.
Civilians, armed enemies, creatures, cars, water, waypoints, settings, menus and first open-world systems.
Vision
Campaigns and DLC will arrive as add-on content. The base remains a sandbox: if you only want to fly, destroy, fight, create mods or test a new power, you should be able to do it immediately.
Modding first
A small, clear and immediate build: flight, Qi, combat, city and physical chaos.
Guides and structure to add characters, NPCs, powers, VFX, sounds, maps and missions.
Public page, wishlists, devlogs, real user tests and brutal feedback.
Campaigns, stronger enemies, alternate worlds, creatures, powers and optional story scenarios.
Fans, modders, devs, artists
We are looking for feedback, playable ideas, modders, Unreal developers, technical artists, VFX artists and people willing to break the prototype so it becomes better.