SP Superpower Sandbox PHABDEV Games

Amateur prototype in Unreal Engine

Open world superpowers. Pure chaos. Built for mods.

No forced story. No mandatory grind. Jump in, fly over the city, charge Qi, smash enemies, throw energy, bend physics and break things because it feels good.

Brutal note: this is not an AAA product yet. It is a playable prototype built to find fans, modders and collaborators while it grows.

Gameplay teaser

30 seconds of flying, energy and prototype chaos.

The video shows real project footage. Some parts are still rough, but the core is already clear: free movement, powers, NPCs and sandbox combat.

Theme: Ascension Point

Optional music. It only starts when you press play.

What exists now

The base is playable. Now it needs depth, polish and market discipline.

The goal is not fake hype: first a demo that proves the potential, then Steam, community and official content.

Free flight

Fly above the city, climb through clouds and reach the upper atmosphere view.

Qi and aura

Charge energy, boost powers, change aura color and fire stronger effects.

Hybrid combat

Kung fu, shockwaves, energy beams, bullet blocking, aim assist and physics-reactive enemies.

Sandbox city

Civilians, armed enemies, creatures, cars, water, waypoints, settings, menus and first open-world systems.

Vision

No forced story. No missions you have to endure. You enter and play with powers.

Campaigns and DLC will arrive as add-on content. The base remains a sandbox: if you only want to fly, destroy, fight, create mods or test a new power, you should be able to do it immediately.

Modding first

The game is being built as a kind of superpower engine.

01

Downloadable demo

A small, clear and immediate build: flight, Qi, combat, city and physical chaos.

02

Mod kit

Guides and structure to add characters, NPCs, powers, VFX, sounds, maps and missions.

03

Steam and community

Public page, wishlists, devlogs, real user tests and brutal feedback.

04

Official DLC

Campaigns, stronger enemies, alternate worlds, creatures, powers and optional story scenarios.

Fans, modders, devs, artists

If you want to see a superpower sandbox grow without brakes, jump in now.

We are looking for feedback, playable ideas, modders, Unreal developers, technical artists, VFX artists and people willing to break the prototype so it becomes better.

What is useful now
  • Feedback on the feel of powers and flight.
  • Ideas for mods, enemies, maps and destructible physics.
  • Collaborators for animation, VFX, UI and Unreal Engine.
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